patch-2.4.1 linux/drivers/char/drm/radeon_drm.h

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diff -u --recursive --new-file v2.4.0/linux/drivers/char/drm/radeon_drm.h linux/drivers/char/drm/radeon_drm.h
@@ -0,0 +1,325 @@
+/* radeon_drm.h -- Public header for the radeon driver -*- linux-c -*-
+ *
+ * Copyright 2000 Precision Insight, Inc., Cedar Park, Texas.
+ * Copyright 2000 VA Linux Systems, Inc., Fremont, California.
+ * All rights reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
+ * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
+ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ *
+ * Authors:
+ *    Kevin E. Martin <martin@valinux.com>
+ *    Gareth Hughes <gareth@valinux.com>
+ *
+ */
+
+#ifndef __RADEON_DRM_H__
+#define __RADEON_DRM_H__
+
+/* WARNING: If you change any of these defines, make sure to change the
+ * defines in the X server file (radeon_sarea.h)
+ */
+#ifndef __RADEON_SAREA_DEFINES__
+#define __RADEON_SAREA_DEFINES__
+
+/* What needs to be changed for the current vertex buffer?
+ */
+#define RADEON_UPLOAD_CONTEXT		0x00000001
+#define RADEON_UPLOAD_VERTFMT		0x00000002
+#define RADEON_UPLOAD_LINE		0x00000004
+#define RADEON_UPLOAD_BUMPMAP		0x00000008
+#define RADEON_UPLOAD_MASKS		0x00000010
+#define RADEON_UPLOAD_VIEWPORT		0x00000020
+#define RADEON_UPLOAD_SETUP		0x00000040
+#define RADEON_UPLOAD_TCL		0x00000080
+#define RADEON_UPLOAD_MISC		0x00000100
+#define RADEON_UPLOAD_TEX0		0x00000200
+#define RADEON_UPLOAD_TEX1		0x00000400
+#define RADEON_UPLOAD_TEX2		0x00000800
+#define RADEON_UPLOAD_TEX0IMAGES	0x00001000
+#define RADEON_UPLOAD_TEX1IMAGES	0x00002000
+#define RADEON_UPLOAD_TEX2IMAGES	0x00004000
+#define RADEON_UPLOAD_CLIPRECTS		0x00008000 /* handled client-side */
+#define RADEON_REQUIRE_QUIESCENCE	0x00010000
+#define RADEON_UPLOAD_ALL		0x0001ffff
+
+#define RADEON_FRONT			0x1
+#define RADEON_BACK			0x2
+#define RADEON_DEPTH			0x4
+
+/* Primitive types
+ */
+#define RADEON_POINTS			0x1
+#define RADEON_LINES			0x2
+#define RADEON_LINE_STRIP		0x3
+#define RADEON_TRIANGLES		0x4
+#define RADEON_TRIANGLE_FAN		0x5
+#define RADEON_TRIANGLE_STRIP		0x6
+
+/* Vertex/indirect buffer size
+ */
+#define RADEON_BUFFER_SIZE		16384
+
+/* Byte offsets for indirect buffer data
+ */
+#define RADEON_INDEX_PRIM_OFFSET	20
+#define RADEON_HOSTDATA_BLIT_OFFSET	32
+
+#define RADEON_SCRATCH_REG_OFFSET	32
+
+/* Keep these small for testing
+ */
+#define RADEON_NR_SAREA_CLIPRECTS	12
+
+/* There are 2 heaps (local/AGP).  Each region within a heap is a
+ * minimum of 64k, and there are at most 64 of them per heap.
+ */
+#define RADEON_LOCAL_TEX_HEAP		0
+#define RADEON_AGP_TEX_HEAP		1
+#define RADEON_NR_TEX_HEAPS		2
+#define RADEON_NR_TEX_REGIONS		64
+#define RADEON_LOG_TEX_GRANULARITY	16
+
+#define RADEON_MAX_TEXTURE_LEVELS	11
+#define RADEON_MAX_TEXTURE_UNITS	3
+
+#endif /* __RADEON_SAREA_DEFINES__ */
+
+typedef struct {
+	unsigned int red;
+	unsigned int green;
+	unsigned int blue;
+	unsigned int alpha;
+} radeon_color_regs_t;
+
+typedef struct {
+	/* Context state */
+	unsigned int pp_misc;				/* 0x1c14 */
+	unsigned int pp_fog_color;
+	unsigned int re_solid_color;
+	unsigned int rb3d_blendcntl;
+	unsigned int rb3d_depthoffset;
+	unsigned int rb3d_depthpitch;
+	unsigned int rb3d_zstencilcntl;
+
+	unsigned int pp_cntl;				/* 0x1c38 */
+	unsigned int rb3d_cntl;
+	unsigned int rb3d_coloroffset;
+	unsigned int re_width_height;
+	unsigned int rb3d_colorpitch;
+	unsigned int se_cntl;
+
+	/* Vertex format state */
+	unsigned int se_coord_fmt;			/* 0x1c50 */
+
+	/* Line state */
+	unsigned int re_line_pattern;			/* 0x1cd0 */
+	unsigned int re_line_state;
+
+	unsigned int se_line_width;			/* 0x1db8 */
+
+	/* Bumpmap state */
+	unsigned int pp_lum_matrix;			/* 0x1d00 */
+
+	unsigned int pp_rot_matrix_0;			/* 0x1d58 */
+	unsigned int pp_rot_matrix_1;
+
+	/* Mask state */
+	unsigned int rb3d_stencilrefmask;		/* 0x1d7c */
+	unsigned int rb3d_ropcntl;
+	unsigned int rb3d_planemask;
+
+	/* Viewport state */
+	unsigned int se_vport_xscale;			/* 0x1d98 */
+	unsigned int se_vport_xoffset;
+	unsigned int se_vport_yscale;
+	unsigned int se_vport_yoffset;
+	unsigned int se_vport_zscale;
+	unsigned int se_vport_zoffset;
+
+	/* Setup state */
+	unsigned int se_cntl_status;			/* 0x2140 */
+
+#ifdef TCL_ENABLE
+	/* TCL state */
+	radeon_color_regs_t se_tcl_material_emmissive;	/* 0x2210 */
+	radeon_color_regs_t se_tcl_material_ambient;
+	radeon_color_regs_t se_tcl_material_diffuse;
+	radeon_color_regs_t se_tcl_material_specular;
+	unsigned int se_tcl_shininess;
+	unsigned int se_tcl_output_vtx_fmt;
+	unsigned int se_tcl_output_vtx_sel;
+	unsigned int se_tcl_matrix_select_0;
+	unsigned int se_tcl_matrix_select_1;
+	unsigned int se_tcl_ucp_vert_blend_ctl;
+	unsigned int se_tcl_texture_proc_ctl;
+	unsigned int se_tcl_light_model_ctl;
+	unsigned int se_tcl_per_light_ctl[4];
+#endif
+
+	/* Misc state */
+	unsigned int re_top_left;			/* 0x26c0 */
+	unsigned int re_misc;
+} drm_radeon_context_regs_t;
+
+/* Setup registers for each texture unit
+ */
+typedef struct {
+	unsigned int pp_txfilter;
+	unsigned int pp_txformat;
+	unsigned int pp_txoffset;
+	unsigned int pp_txcblend;
+	unsigned int pp_txablend;
+	unsigned int pp_tfactor;
+
+	unsigned int pp_border_color;
+
+#ifdef CUBIC_ENABLE
+	unsigned int pp_cubic_faces;
+	unsigned int pp_cubic_offset[5];
+#endif
+} drm_radeon_texture_regs_t;
+
+typedef struct {
+	unsigned char next, prev;
+	unsigned char in_use;
+	int age;
+} drm_radeon_tex_region_t;
+
+typedef struct {
+	/* The channel for communication of state information to the kernel
+	 * on firing a vertex buffer.
+	 */
+	drm_radeon_context_regs_t context_state;
+	drm_radeon_texture_regs_t tex_state[RADEON_MAX_TEXTURE_UNITS];
+	unsigned int dirty;
+	unsigned int vertsize;
+	unsigned int vc_format;
+
+	/* The current cliprects, or a subset thereof.
+	 */
+	drm_clip_rect_t boxes[RADEON_NR_SAREA_CLIPRECTS];
+	unsigned int nbox;
+
+	/* Counters for client-side throttling of rendering clients.
+	 */
+	unsigned int last_frame;
+	unsigned int last_dispatch;
+	unsigned int last_clear;
+
+	drm_radeon_tex_region_t tex_list[RADEON_NR_TEX_HEAPS][RADEON_NR_TEX_REGIONS+1];
+	int tex_age[RADEON_NR_TEX_HEAPS];
+	int ctx_owner;
+} drm_radeon_sarea_t;
+
+
+/* WARNING: If you change any of these defines, make sure to change the
+ * defines in the Xserver file (xf86drmRadeon.h)
+ */
+typedef struct drm_radeon_init {
+	enum {
+		RADEON_INIT_CP    = 0x01,
+		RADEON_CLEANUP_CP = 0x02
+	} func;
+	int sarea_priv_offset;
+	int is_pci;
+	int cp_mode;
+	int agp_size;
+	int ring_size;
+	int usec_timeout;
+
+	unsigned int fb_bpp;
+	unsigned int front_offset, front_pitch;
+	unsigned int back_offset, back_pitch;
+	unsigned int depth_bpp;
+	unsigned int depth_offset, depth_pitch;
+
+	unsigned int fb_offset;
+	unsigned int mmio_offset;
+	unsigned int ring_offset;
+	unsigned int ring_rptr_offset;
+	unsigned int buffers_offset;
+	unsigned int agp_textures_offset;
+} drm_radeon_init_t;
+
+typedef struct drm_radeon_cp_stop {
+	int flush;
+	int idle;
+} drm_radeon_cp_stop_t;
+
+typedef struct drm_radeon_fullscreen {
+	enum {
+		RADEON_INIT_FULLSCREEN    = 0x01,
+		RADEON_CLEANUP_FULLSCREEN = 0x02
+	} func;
+} drm_radeon_fullscreen_t;
+
+#define CLEAR_X1	0
+#define CLEAR_Y1	1
+#define CLEAR_X2	2
+#define CLEAR_Y2	3
+#define CLEAR_DEPTH	4
+
+typedef struct drm_radeon_clear {
+	unsigned int flags;
+	int x, y, w, h;
+	unsigned int clear_color;
+	unsigned int clear_depth;
+	union {
+		float f[5];
+		unsigned int ui[5];
+	} rect;
+} drm_radeon_clear_t;
+
+typedef struct drm_radeon_vertex {
+	int prim;
+	int idx;			/* Index of vertex buffer */
+	int count;			/* Number of vertices in buffer */
+	int discard;			/* Client finished with buffer? */
+} drm_radeon_vertex_t;
+
+typedef struct drm_radeon_indices {
+	int prim;
+	int idx;
+	int start;
+	int end;
+	int discard;			/* Client finished with buffer? */
+} drm_radeon_indices_t;
+
+typedef struct drm_radeon_blit {
+	int idx;
+	int pitch;
+	int offset;
+	int format;
+	unsigned short x, y;
+	unsigned short width, height;
+} drm_radeon_blit_t;
+
+typedef struct drm_radeon_stipple {
+	unsigned int *mask;
+} drm_radeon_stipple_t;
+
+typedef struct drm_radeon_indirect {
+	int idx;
+	int start;
+	int end;
+	int discard;
+} drm_radeon_indirect_t;
+
+#endif

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