Description
SMIDNV-
Decorating a variable with the
SMIDNVbuilt-in decoration will make that variable contain the ID of the SM on which the current shader invocation is running. This variable is in the range [0,SMCountNV-1].
Document Notes
For more information, see the Vulkan Specification
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.