Clutter 1.6.16 2011-06-14 =============================================================================== • List of changes since Clutter 1.6.14 » Handle pressing bare modifiers on OSX. » Fix the flags passed when creating the CoglAtlas for the Pango glyphs cache, to avoid issues when running on platforms without FBO support. » Use the GL_IMG_TEXTURE_NPOT extension as a fall-back for the functionally equivalent GL_OES_TEXTURE_NPOT one. » Make sure to combine multiple clipped redraws. » Fix the maximum texture units detection on fixed function pipelines. » Avoid doing unnecessary work when destroying actors — especially the Stage. » Do not segfault when disposing an Input device without a master. » Use the correct size when setting up the viewport with Offscreen effects. » Implement the paint volume detection in ClutterText using the ink rectangle instead of the logical one, to allow glyphs spilling. » Fix the can_hardware_repeat wrapper, and avoid the creation of multiple weak materials. » Fix a leak in the CoglVertexBuffer. • List of bugs fixes since Clutter 1.6.14 #650597 - clutter-id-pool: fix warning on bad pick #650650 - clutter-offscreen-effect: use target size when setting up the viewport #650966 - CoglPipeline doesn't support any layers on fixed function hardware #650979 - cogl-pipeline-fragend-fixed: Fix enabling texture targets #2599 - The paint volume for ClutterText is wrong #2652 - clutter_actor_queue_redraw() on destroyed stage #2655 - segfault when disposing a slave device without a master #2656 - Clutter can crash when destroying a stage from an event Many thanks to: Neil Roberts, Craig R. Hughes, Dan Winship, James Athey, Kjartan Maraas, Peter Ward, Robert Bragg, Tomeu Vizoso