\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)
CGAL 4.12 - Three
Class and Concept List
Here is the list of all concepts and classes of this package. Classes are inside the namespace CGAL. Concepts are in the global namespace.
[detail level 1234]
 NCGAL
 NThree
 CPolyhedron_demo_io_plugin_interfaceThis class provides a base for creating a new IO plugin
 CPolyhedron_demo_plugin_helperProvides convenient functions for a plugin
 CPolyhedron_demo_plugin_interfaceThis virtual class provides the basic functions used for making a plugin
 CScene_draw_interfaceBase class to interact with the scene from the viewer
 CScene_group_itemA Scene_group_item is a special Scene_item that does not draw anything, but regroups other items as its children
 CScene_interfaceThis is the class given to the plugins to interact with the scene
 CScene_itemThis class represents an object in the OpenGL scene
 CHeader_dataContains the header for the table in the statistics dialog
 CScene_item_with_propertiesBase class to allow an item to copy properties from another
 CScene_print_item_interfaceAn item that wants to print its primitive IDs must derive from this interface
 CScene_transparent_interfaceBase class to allow an item to draw transparent faces
 CScene_zoomable_item_interfaceThis class provides a function to move the camera orthogonaly to the wanted region
 CViewer_interfaceBase class to interact with the viewer from the plugins, the items and the scene
 CSceneThis class is not supposed to be used by Plugins, but sometimes you may need access to peculiar signals or slots
 CTextItemA TextItem is a string with properties, like coordinates, font and color, that is to be rendered in the viewer
 CTextListItemThis is a list of TextItems associated with a CGAL::Three::Scene_item
 CTextRendererThe TextRender projects each TextItem from the world coordinates to the Screen coordinates and draws it