amazonka-gamelift-1.4.5: Amazon GameLift SDK.

Copyright(c) 2013-2016 Brendan Hay
LicenseMozilla Public License, v. 2.0.
MaintainerBrendan Hay <brendan.g.hay@gmail.com>
Stabilityauto-generated
Portabilitynon-portable (GHC extensions)
Safe HaskellNone
LanguageHaskell2010

Network.AWS.GameLift.ListBuilds

Contents

Description

Retrieves build records for all builds associated with the AWS account in use. You can limit results to builds that are in a specific status by using the Status parameter. Use the pagination parameters to retrieve results in a set of sequential pages.

Synopsis

Creating a Request

listBuilds :: ListBuilds #

Creates a value of ListBuilds with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

  • lbStatus - Build status to filter results by. To retrieve all builds, leave this parameter empty. Possible build statuses include the following: * INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value. * READY – The game build has been successfully uploaded. You can now create new fleets for this build. * FAILED – The game build upload failed. You cannot create new fleets for this build.
  • lbNextToken - Token indicating the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To specify the start of the result set, do not specify a value.
  • lbLimit - Maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

data ListBuilds #

Represents the input for a request action.

See: listBuilds smart constructor.

Instances

Eq ListBuilds # 
Data ListBuilds # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> ListBuilds -> c ListBuilds #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c ListBuilds #

toConstr :: ListBuilds -> Constr #

dataTypeOf :: ListBuilds -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c ListBuilds) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c ListBuilds) #

gmapT :: (forall b. Data b => b -> b) -> ListBuilds -> ListBuilds #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> ListBuilds -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> ListBuilds -> r #

gmapQ :: (forall d. Data d => d -> u) -> ListBuilds -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> ListBuilds -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> ListBuilds -> m ListBuilds #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> ListBuilds -> m ListBuilds #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> ListBuilds -> m ListBuilds #

Read ListBuilds # 
Show ListBuilds # 
Generic ListBuilds # 

Associated Types

type Rep ListBuilds :: * -> * #

Hashable ListBuilds # 
ToJSON ListBuilds # 
NFData ListBuilds # 

Methods

rnf :: ListBuilds -> () #

AWSRequest ListBuilds # 
ToQuery ListBuilds # 
ToPath ListBuilds # 
ToHeaders ListBuilds # 

Methods

toHeaders :: ListBuilds -> [Header] #

type Rep ListBuilds # 
type Rep ListBuilds = D1 (MetaData "ListBuilds" "Network.AWS.GameLift.ListBuilds" "amazonka-gamelift-1.4.5-90oxfPbG0dmH3SoKqzJqw8" False) (C1 (MetaCons "ListBuilds'" PrefixI True) ((:*:) (S1 (MetaSel (Just Symbol "_lbStatus") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe BuildStatus))) ((:*:) (S1 (MetaSel (Just Symbol "_lbNextToken") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) (S1 (MetaSel (Just Symbol "_lbLimit") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Nat))))))
type Rs ListBuilds # 

Request Lenses

lbStatus :: Lens' ListBuilds (Maybe BuildStatus) #

Build status to filter results by. To retrieve all builds, leave this parameter empty. Possible build statuses include the following: * INITIALIZED – A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value. * READY – The game build has been successfully uploaded. You can now create new fleets for this build. * FAILED – The game build upload failed. You cannot create new fleets for this build.

lbNextToken :: Lens' ListBuilds (Maybe Text) #

Token indicating the start of the next sequential page of results. Use the token that is returned with a previous call to this action. To specify the start of the result set, do not specify a value.

lbLimit :: Lens' ListBuilds (Maybe Natural) #

Maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages.

Destructuring the Response

listBuildsResponse #

Creates a value of ListBuildsResponse with the minimum fields required to make a request.

Use one of the following lenses to modify other fields as desired:

  • lbrsBuilds - Collection of build records that match the request.
  • lbrsNextToken - Token indicating where to resume retrieving results on the next call to this action. If no token is returned, these results represent the end of the list.
  • lbrsResponseStatus - -- | The response status code.

data ListBuildsResponse #

Represents the returned data in response to a request action.

See: listBuildsResponse smart constructor.

Instances

Eq ListBuildsResponse # 
Data ListBuildsResponse # 

Methods

gfoldl :: (forall d b. Data d => c (d -> b) -> d -> c b) -> (forall g. g -> c g) -> ListBuildsResponse -> c ListBuildsResponse #

gunfold :: (forall b r. Data b => c (b -> r) -> c r) -> (forall r. r -> c r) -> Constr -> c ListBuildsResponse #

toConstr :: ListBuildsResponse -> Constr #

dataTypeOf :: ListBuildsResponse -> DataType #

dataCast1 :: Typeable (* -> *) t => (forall d. Data d => c (t d)) -> Maybe (c ListBuildsResponse) #

dataCast2 :: Typeable (* -> * -> *) t => (forall d e. (Data d, Data e) => c (t d e)) -> Maybe (c ListBuildsResponse) #

gmapT :: (forall b. Data b => b -> b) -> ListBuildsResponse -> ListBuildsResponse #

gmapQl :: (r -> r' -> r) -> r -> (forall d. Data d => d -> r') -> ListBuildsResponse -> r #

gmapQr :: (r' -> r -> r) -> r -> (forall d. Data d => d -> r') -> ListBuildsResponse -> r #

gmapQ :: (forall d. Data d => d -> u) -> ListBuildsResponse -> [u] #

gmapQi :: Int -> (forall d. Data d => d -> u) -> ListBuildsResponse -> u #

gmapM :: Monad m => (forall d. Data d => d -> m d) -> ListBuildsResponse -> m ListBuildsResponse #

gmapMp :: MonadPlus m => (forall d. Data d => d -> m d) -> ListBuildsResponse -> m ListBuildsResponse #

gmapMo :: MonadPlus m => (forall d. Data d => d -> m d) -> ListBuildsResponse -> m ListBuildsResponse #

Read ListBuildsResponse # 
Show ListBuildsResponse # 
Generic ListBuildsResponse # 
NFData ListBuildsResponse # 

Methods

rnf :: ListBuildsResponse -> () #

type Rep ListBuildsResponse # 
type Rep ListBuildsResponse = D1 (MetaData "ListBuildsResponse" "Network.AWS.GameLift.ListBuilds" "amazonka-gamelift-1.4.5-90oxfPbG0dmH3SoKqzJqw8" False) (C1 (MetaCons "ListBuildsResponse'" PrefixI True) ((:*:) (S1 (MetaSel (Just Symbol "_lbrsBuilds") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe [Build]))) ((:*:) (S1 (MetaSel (Just Symbol "_lbrsNextToken") NoSourceUnpackedness SourceStrict DecidedStrict) (Rec0 (Maybe Text))) (S1 (MetaSel (Just Symbol "_lbrsResponseStatus") NoSourceUnpackedness SourceStrict DecidedUnpack) (Rec0 Int)))))

Response Lenses

lbrsBuilds :: Lens' ListBuildsResponse [Build] #

Collection of build records that match the request.

lbrsNextToken :: Lens' ListBuildsResponse (Maybe Text) #

Token indicating where to resume retrieving results on the next call to this action. If no token is returned, these results represent the end of the list.

lbrsResponseStatus :: Lens' ListBuildsResponse Int #

  • - | The response status code.