CL_SoundProvider_Wave::CL_SoundProvider_Wave( const CL_String & filename, const CL_VirtualDirectory & directory, bool stream = false); CL_SoundProvider_Wave::CL_SoundProvider_Wave( const CL_String & fullname, bool stream = false); CL_SoundProvider_Wave::CL_SoundProvider_Wave( CL_IODevice & file, bool stream = false);