Draw a textured rectangle.
static void CL_Draw::texture( CL_GraphicContext & gc, const CL_Rectf & rect, const CL_Colorf & color = CL_Colorf::white , const CL_Rectf & texture_unit1_coords = CL_Rectf (0.0, 0.0, 1.0, 1.0)); static void CL_Draw::texture( CL_GraphicContext & gc, const CL_Texture & texture, const CL_Quadf & quad, const CL_Colorf & color = CL_Colorf::white , const CL_Rectf & texture_unit1_coords = CL_Rectf (0.0, 0.0, 1.0, 1.0));
Detailed description:
This is a convenience function. If using repeatedly, it is a lot faster to use CL_PrimitivesArray with gc.draw_primitives instead